To help bring in this new format of communication, I've asked the different teams to summarize their respective projects. Therefore, the idea is to tell you everything, with no limits, and to let you participate as far as possible in choosing the next updates. The aim of this letter is to put things straight and to offer you a new way of operating for 2016, but we will only be able to do this if everyone (you and us) plays ball. Of course, you are well within your rights to call us out on this. We have some huge flaws and the way we communicate sometimes leaves a lot to be desired. They will continue to do so on a daily basis because listening to you is our priority, whatever you may think.
Our Community Managers are there on the front line every day to talk to you and pass on your feedback. I know that deep down most of you are proud of our projects and support us in them, but I have to say that the recurring vicious attacks in the forums tend to dampen our enthusiasm somewhat.
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Not to mention the movie that is due to be released on the big screen in the coming months. The teams in the animation department have delivered three seasons of cartoons that are today considered as some of the best material to come out of France. Think about how far our various teams have come in the last 10 years: DOFUS and WAKFU MMOs, despite their developments of varying popularity, have grown to be immense in terms of content. We are independent, which sometimes makes things extremely complicated, but it also gives us the advantage of being able to push our artistic vision to the limit, without having to compromise. We are the only ones in the entertainment industry, I think, who work like this. The game is important, but we think that the wider project should take precedence. However, our vision/desire/need is to develop a UNIVERSE, not just a game. Many of you are only interested in playing the game, and don't want to hear about everything that goes on around it. Our aim at Ankama is to create (through the Krosmoz) a constantly evolving universe. We've been trying to share it with you for a number of years now, and I don't think we can ever talk about it enough. I'm also writing to you today to reiterate a crucial aspect of our vision. Please take this message as a preview of what we are hoping to put in place next year.
It'll be up to you whether you read everything or just concentrate on the projects that matter to you the most. I'm not saying that we're going to find the ideal solution right away, but we're going to offer up various ideas in the hope of eventually finding the one that works.Īs part of this, starting from 2016, we are going to send out a Krosmoz newsletter that will address all Krosmoz-related topics, games, projects, comic books etc. Since we're more than aware of this glaring issue, we've been trying to come up with a way of solving it for a few months now. Whatever ideas and wishes we may have and however we try to communicate with you, we never, and never will, manage to please everyone, because there will always be some of you who feel "left out".
This doesn't excuse us for everything, but it is a real obstacle for us. The main difference between today’s lay of the land and that of when we started out is that our ranks have swelled considerably, and trying to listen to every one of you would be a futile exercise. We'd like to find a way to let you brainstorm with us so we can get a better idea of your opinions and ideas. For a while now, we've been trying to come up with a better way of communicating with you about Krosmoz matters and projects.